Document Type
Poster
Publication Title
Northrop Grumman Engineering & Science Student Design Showcase
Abstract
What if you were being chased by someone? Would you approach or avoid a stranger on the sidewalk? The difference in these answers can mean life or death for some people. How the brain processes these complex situations in real time remains an area of interest for scientists. Controlled laboratory studies are useful, but often fail to represent real life scenarios that involve feeling stressed, rushed, or anxious. Video games provide a more dynamic setting that better mirrors the unpredictable nature of reality, and optimally integrates with the challenges of clinical patient settings.
Publication Date
4-25-2025
Recommended Citation
Marsh, Arel; Ellanki, Srithvik; Tosi, Domenic; and Arrieta, Genesis, "Video game platforms to study cognition in neurosurgery patients and control populations" (2025). Psychology Student Publications. 4.
https://repository.fit.edu/psy_student/4
Comments
Advisor: Richard J. Addante