Document Type

Report

Publication Title

Link Foundation Modeling,Simulation and Training Fellowship

Abstract

Currently healthcare practitioners use patient simulators such as actors, mannequins, and computer based simulations for learning and training. Human actors cannot portray certain medical conditions [1], and sometimes they are hard to recruit (e.g. infants, children). Mannequins have a static appearance and could not provide dynamic visuals cues (e.g. facial expressions, skin color) [2]. Computer-based simulators are typically rendered on a flat screen limiting the touch stimuli a participant could receive from the patient. Healthcare educators try to compensate for the lack of the simulator’s capabilities by providing verbal “hints” or by using hybrid simulations (e.g. combine a mannequin and a computer screen) to compensate for the missing cues, but this can reduce the fidelity and realism of the simulation. High-fidelity human simulation might positively impact a high level of cognitive and clinical skills acquisition [3], has a potential to support and affect the development of clinical judgment [4]. More realism increases attention and retention [5]. The closer the realism is to clinical reality, the easier it is for participants to engage in the simulation scenario [6]. In 3D virtual environments, co-locating haptic cues with visuals cues greatly improves performance, and are linked to eliciting sense of presence [7,8].

Advisor

Dr. Gregory Welch

Publication Date

8-28-2017

Comments

Link Fellow for 2016-2017

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